Creative freedom
Leap from the balcony. Turn the room into a weapon. Attempt the desperate plan. The rules are built to engage bold ideas—not shut them down.

Follow the journey 
A tabletop roleplaying game
Tell us what your character does, and let the rules discover what happens next. An opposed 2d10 system rewards ingenuity, meaningful risk, teamwork, and conviction.
Don't tell us which button you press.
Tell us what your character does.
Designed around what players imagine
Players describe their intentions in the world—not merely the mechanic they want to trigger. The system gives those choices weight and lets every roll move the fiction forward.
Leap from the balcony. Turn the room into a weapon. Attempt the desperate plan. The rules are built to engage bold ideas—not shut them down.
Knock enemies down, drive them back, disarm them, or create an opening. The best move may be the one that makes an ally’s next attack devastating.
Health rests primarily on Constitution, so weapons, falls, and being surrounded remain dangerous. Heroes grow more capable—not merely harder to kill.
Every Class offers three distinct Paths you can follow deeply or blend freely, then expand through Skills, Disciplines, equipment, background, and Affections.
Affections
“Your loyalties, convictions, ambitions, loves, and fears can influence play. What matters to your character can matter to the dice.”
Your hero is more than a collection of numbers. The inner life of the character becomes part of the game.
Every roll changes the fight
Combat is not a race to empty a mountain of hit points. Opposed rolls mean enemies fight back, while maneuvers let you attack the circumstances of the battle itself.
Major, Standard, and Minor actions give every turn texture, while Reactions let heroes answer the battle as it unfolds. Dodge. Block. Parry. Position and circumstance matter.
Use position, terrain, defense, and maneuvers to create an opening.
Inflict Disadvantage Levels that leave a dangerous opponent vulnerable.
Coordinate the party, expose the weakness, and attempt the impossible.
Legendary foes should feel legendary. Learn how they fight. Protect one another. Exploit weaknesses. Change the battlefield.
Become extraordinary
Classes have a strong identity without becoming cages. Follow one Path to its ultimate expression, blend two into something unexpected, or draw from all three to build a hero unlike anyone else at the table.
A Barbarian so powerful that ordinary contests of strength cease to be contests.
A Fighter capable of turning aside attacks that would devastate lesser warriors.
A Bard whose presence can inspire genuine Affections in individuals—or entire crowds.
A hero who embraces the Mind, Form, and Essence of the living world.
Take that foundation further through
Heroic fantasy without one horizon
Sail pirate-haunted waters. Descend into an ancient dwarven realm. Hunt a desert wyrm. Uncover a conspiracy in a city of airships and impossible machines.
Magic is not the only way to accomplish the impossible. Robust magical Disciplines stand beside equally deep Technological Disciplines—from ingenious mechanisms and chemistry to firearms and electromagnetism.
Begin exploring →The living player's guide
Start with the essentials, then follow your curiosity. The online compendium is being built as a clear, searchable home for rules, lore, and play resources.
Build your hero
Master your craft
Know the world
Start playing
Help shape what comes next
Follow development, join discussions, test new rules, and help turn encounters into one-shots and full adventure paths.
Explore free rules and setting articles as the compendium grows.
Bring the game to your table with encounters and playtest material.
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